Set in the outskirts of a long-abandoned metropolis, The Old City: Leviathan drops you into a strange world accompanied by nothing but the protagonist's poetic musings and an atmospheric score. You'll need to explore and absorb the world around you if you ever hope to understand the history of the eponymous city, and how you came to be there.
This is a world that morphs and changes when you least expect it, teetering on the boundary between dreams and reality. Your only goal: to understand.
A common phrase used in this context is “gameplay first.” The assumption is that anything other than the gameplay mechanics themselves is secondary and even unnecessary. Dear Esther was one of the first to challenge that concept, opening the door for titles such as The Stanley Parable and Gone Home, and we intend to build upon that foundation.
Players have the option to simply walk from start to finish, but the real meat of the game lies in the hidden nooks and crannies of the world; in secret areas, behind closed doors, and in a 30,000 word novella that reveals itself as the game progresses.
Up to five hours long in its own right, The Old City: Leviathan is the first part of a larger story, and is set to be released late in 2014.